Mar 29, 2019

7 Highest Paying URL Shortener: Best URL Shortener to Earn Money

  1. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  2. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  3. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  4. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  5. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  6. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  7. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

Ask Riot: Lissandra’s Helmet? - League Of Legends

Ask Riot: Lissandra’s Helmet?

Fruits Are Good! / La Frutta Fa Bene!

ENGLISH
Let's discover the first details about Chao World 3; it will be a 2D platform game and essentially be based on the resolution of simple puzzles by using some kind of fruits (each one with special properties) to obtain the necessary items to complete the levels.
Thanks to the following chart, we can get to know some fruits features.

ITALIANO
Scopriamo i primi particolari su Chao World 3; sarà un gioco di piattaforme bidimensionale e si baserà essenzialmente sulla risoluzione di semplici puzzle attraverso l'uso dei frutti (più che altro delle loro proprietà) per ottenere gli oggetti necessari al completamento dei livelli.
Grazie al seguente schema possiamo venire a conoscenza di alcune delle loro caratteristiche.
Click to enlarge / Clicca per ingrandire

The Oceanhorn Team Whishes You Happy Holidays

On behalf of the whole Oceanhorn 2: Knights of the Lost Realm team, we wish you Happy Holidays and a great New Year!

Oceanhorn 2: Knights of the Lost Realm will see the welcome return of a familiar face


The cleverest among you will notice that Hero in the postcard is wearing something peculiar in his head, what could it be?


Yes! That is a diving helmet!


Oceanhorn 2 will feature underwater areas and with Diving Helmet item you'll be able to go for a treasure hunt in the depths, or just enjoy and explore the subnautical scenery!


We can't wait to tell you more about diving and other features, but it is soon time to say goodbye to a brilliant and beautiful 2018 and welcome the new year with open arms.


So without further ado, see you in 2019!

Locke Vs. Irusk2 #RockLockeInCoC




I was fortunate enough to be able to get a second game in last week, and I decided I want to start practicing my Convergence.

Since Friday was the release date for Crucible Guard, my FLGS had my preorder for Locke in and I was able to pick her up and assemble it that evening.  On Saturday afternoon I was ready to drop her into whatever my opponent brought. 

Honestly I think Locke is a better Convergence caster than she is in Crucible Guard, and frankly she's going to be more appreciated in CoC than CG because of her spell combination and what it brings to the table for us.  Hence the hashtag: #RockLockeInCoC

For my list I decided I wanted to run a TEP with her, despite the common opinion that it's best to run more heavies.  Part of this was that I've yet to play with a TEP at all and I wanted to see what it can do, but also because it gives us a strong Road to War trigger in that it can fire off at least two shots near guaranteed to kill something, possibly more depending on the matchup.

Here's what I went with:

Locke in Destruction Initiative
-Corollary
-Inverter
-Inverter
-Assimilator
-Cipher

TEP

ADO
ADO
Elimination Servitors
Elimination Servitors
Elimination Servitors
Attunement Servitors
Attunement Servitors
Eilish
Optifex Directive

My friend Brian showed up with Khador and decided to try out Armored Corps:

Irusk2
-Spriggan
-Rager

Man-o-War Shocktroopers + UA
Man-o-War Demo Corps + Dragos
Man-o-War Siege Chariot

Man-o-War Drakhun
Man-o-War Kovnik
Kommandant Atanas Arconovich & Standard
Man-o-War Suppression Tanker
Man-o-War Suppression Tanker
Kayazy Eliminators

We rolled for scenario and got the brand new Mirage, which is incredibly live.

Brian set the terrain around the table and I won the roll off, he picked sides.

Deployment, Mistakes, and My Turn 1

I didn't get a picture of the pure deployment, and after the game we realized Brian didn't take any advanced moves from his theme benefit. Neither of us thought it would have been particularly impactful to how the game played out given that I out threat his units by a decent amount and the fact that Locke doesn't need to cast Engine of Destruction to be able to easily hit the Man-o-War troops, especially if I play my Attunement Servitors correctly. This lets her hot swap around Red Line if necessary and with two Inverters that have chain weapons to ignore shield bonuses, further swinging things my way. 

Of note: Brian is proxying Sorcha3 as the Shocktrooper UA. 

I do however have a picture of my turn 1 after I ran everything forward:


I will likely put another post up expressly about how to deploy Locke and her Vector package so that she can cast all her upkeeps on turn 1 and still have the Corollary's free focus allow all the jacks to run turn 1, while ending things so that the Corollary can get the focus back at the end of the run/induction sequence.  There are at least a few other casters in Convergence who need to use the Corollary/Induction focus game to get their spells cast turn 1 while also ensuring the Corollary can be primed for turn 2. 

Brian's Turn 1


Brian runs basically everything up, though he keeps the Siege Chariot back a bit further than I expected. He is flanking hard with the Drakhun to threaten my TEP once it comes up to shoot. One mistake I think Brian has made was not positioning so that Irusk could cast Fire for Effect on the Chariot, though against Destruction Initiative the Siege Chariot is going to really struggle due to all my shield guards. 

My Turn 2


Pre-measuring shows me that I can safely get the Drakhun in range of the TEP while also staying back far enough to avoid the Shock Troopers. I configure the TEP to use 2 dice to hit, 4 dice to damage, and one extra shot.  Between that and one Elimination Servitor shot, the Drakhun dies. 

I also use the Assimilator to catch three Shocktroopers in a ground pounder, which was particularly effective since the Shocktroopers needed to run on turn 1. This put some damage into the unit while I managed to spike and kill one Shocktrooper outright. 

I position the Redline Inverter on the right to be just out of the Spriggan's 11" max melee threat. I position a servitor on both the middle and right flags to force contesting. I don't bother with the left flag since he doesn't have any solos close enough to take it and is already contesting in a way I can't meaningfully kill anyway.

I do however position two servitors on the left flank and shoot them with rough terrain from the Cipher to make things at least inconvenient for the Eliminators. I could have done better with placement.

Brian's Turn 2


Brian runs his Kayazy around the rough terrain to contest my zone. Atanas gives the Demo Corps pathfinder and they run/charge to clear a servitor and contest the center flag.  Irusk puts Artifice of Deviation on the lake and the Shocktroopers shield wall up.

The Siege Chariot takes a shot at my Cipher and I shield guard, however I do it to a servitor that is then in line to slam into on of my ADO's, which I was planning on to arc spells over to the Kayazy. Note for next time, pick better shield guard targets.

Brian of course feats this turn to slow down my reprisal, though he is unable to catch the TEP and Cipher in his feat.

Brian scores his zone but I'm able to score my right flag, so we tie scenario 1-1.

My Turn 3


Locke allocates two focus to Cipher and holds onto 5 to try and spell down the Eliminators. The Cipher takes its sentry shot with the POW6 blast at the Eliminators but it scatters far off of them.

The Optifex directive moves up and gets into my zone fully while also giving the Cipher and left Inverter pathfinder. Then I move on to Flare Time from the Attunement servitors: My left most Attunement servitor aims and is within 5" of the Eliminators. I manage to nail the 8 to hit and flare both Eliminators.  I then use another servitor to flare the Spriggan and another two servitors are able to flare the entire Shocktrooper units.

The Corollary fills to 3 Focus and transfers it to the Assimilator.  The Assimilator then moves its paltry 2" to get out of the TEP's way and drops shots onto four Shocktroopers via ground pounder.  I'm able to boost three damage rolls and kill two outright, damaging two others. This focus inducts to the Redline Inverter on the right.

This proc's Road to War for the right Redline Inverter and the left Inverter.  The TEP moves up and I consider just trying to spray the Objective down but I figure the Inverter should be able to pull that off.  I then start using 5 dice to damage shots into the cluster of three Shocktroopers still alive. After both shots I leave the UA on one box, and it passes its tough checks from Elimination servitor shots.

Locke activates and feats, moving 2" into the zone to get in range of the Eliminators. I boost to hit Bombshell on them and hit, then boost blast on the second Eliminator to....eliminate both of them and clear my zone.  With Solid Ground purified off, the Redline Inverter charges into the Spriggan (induct to Corollary) and puts a Macropummler + precision strike to take out the Cortex and knock the jack down. I then take two swings with the chain arm into the objective, killing it, and then take my last two  swings into the Spriggan (induct to the other Inverter), ignoring its shield and crippling its lance arm. 

I charge the left Inverter into the Demo Corps but only get one in melee (this inducts to the Corollary). This was the only one that was contesting the center flag however. I'm unable to buy more attacks and the focus sits.  I then use the Cipher to walk into the Demo Corps and start wailing, doing damage but not killing any models yet due to Sanguine Bond.

Once everything was done, I scored 4 points this turn: My zone, Brian's Objective, Center Flag, and the Right Flag.  Brian scores nothing and I'm up 5-1.

Brian's Turn 3


The Demo Corps get Vengeance moves/attacks which result in getting a crit stationary result on my Inverter, who then starts taking tons of damage. Luckily my Cipher gets missed by both Demo Corps.

Irusk allocates one to the Rager, then moves up and casts Battle Lust on the Demo Corps and cast a second spell that I don't remember, giving me two feat tokens that I put on my Cipher.

Dragos annihilates the stationary Inverter, but the other Demo Corps start missing/not doing enough damage to my Cipher to take any systems out.  The Siege Chariot impacts its way into the zone and takes a shot at my objective, which I shield guard to a servitor that doesn't slam into the objective.

Then Brian makes a mistake by using the Rager to try and attack my Inverter, using focus to boost damage rolls which then gives me more feat tokens which I put on the Inverter. Not much damage is done and to put insult over injury the Rager rolls a 2 and blows itself up.  What Brian should have done was run to contest my flag.

Brian moves up the Suppresion tankers and sprays down the servitors on my flags, but isn't close enough to contest.

Realizing his error he charges the Shocktrooper UA into the TEP, doing decent damage but not enough to kill it. Neither of us score any CP's this turn.

My Turn 4


To end the game I simply move an Elimination servitor up behind the lone Shock Trooper and use gun fighter to plink her to death. An ADO moves to my right flag and I win the game on scenario 6-1.

Conclusions

After the game we spoke about how the Armored Corps list was slow, and then we remembered he would have had advanced move on a bunch of models.

After writing the report it's clear this would have helped him more than we initially thought about the game. He would have at least been in shield wall for my turn two shooting instead of having had to run, or he would have been significantly closer to charging me.  The downside to this is that he potentially gets into my threat ranges with the Shock Troops who match up very poorly into Chain Weapon wielding Inverters.

The Siege Chariot ends up being effectively terrible in this match due to my high number of shield guards, and my winning the dice roll to go first really hurts on a scenario this live vs. a list as slow as his where he will be out threat significantly due to Road to War and Redline.  Since he's so low on DEF I don't need Engine of Destruction to hit, allowing me to cycle Redline easily which would punish him moving up enough for scenario.

I think Brian just needs a few mods to his list and he can be in a much better position for this game, though I'm not sure this kind of melee oriented Armored Corps wants to fight into #RockLockeInCoC.  Convergence guns can eat through Demo Corps and our best melee Jack can power right on through Shocktroopers shield wall.

As for evaluating Locke herself and CoC in general, I definitely liked the list.  I appreciated the amount of firepower I can bring to bear in a jack focused list design while also having a high enough model count to be relevant at least early on in scenario and being able to have a competent melee threat as well.  

I'm overall very excited to play CoC once the Scrum is over and enjoy the change of pace from Trolls. I think Destruction Initiative is very well positioned to excel in SR2018, and there may be some really strong play that can be done with a Prime Axiom that can create "free" servitors every turn to contest or score.  Similarly I think that if I owned all the Obstructors I needed there may be some game for Clockwork Legion as well, but that's a separate question that requires some testing. 

Finally, if you're playing Locke in Convergence, make sure to let PP know how much we appreciate her with #RockLockeInCoC

CHIC APARTMENT + DOWNLOAD + TOUR + CC CREATORS | The Sims 4


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28Mm WW2 Warlord Italian Bersaglieri


It's been close on 2 months since I posted anything on the old blog. It's been a bit of a break full stop, I had a month off work for a trip round Italy with Mrs YG and then it has taken a bit of time to get back into the normal blogging, painting, gaming routine, but sometimes a break is good to get the mojo going again.

20mm Anti Tank Rifle 
I picked some nice straight forward Italian WW2 figures to get the Vallejo flowing again, all technique and little skill is the way forward with these boys. The figures themselves are from Warlord Games and are the last figures in my Italian to do box (not including vehicles).

Detail photo
Warlord figures are very different from the Perry Miniatures that form the mainstay of my Desert Collection, slightly larger in size, a good deal chunkier and with rougher detail, they definitely have a great character about them. The raised detail makes them easy to paint with my dry brush, wash style and for very little work it's possible to get a pretty good result.


Italian 100mm Artillery 
The main reason for clearing up the remaining Italians was to get this Artillery piece ready for action. The 100mm gun again from Warlord will definitely add a bigger bite to my Italian forces. The figures are standard for both Europe and the Desert, I simply added the Sun Hat heads to get the Desert look.


The game on the table is our next Op Compass Campaign game (No 5) however these troops are not in the Order of Battle so it might be a while before they see action.


So it's good to be back in the blogging habit, coming next will be the AAR for Albuera and a post on the Op Compass game. On the paint table is a Muslim Heavy Cavalry unit for the Crusades which I am picking at whilst prepping for this year's Analogue Hobbies Winter Paint Challenge. See you all again soon.


Mar 27, 2019

Magic - Gatecrash League Week Three




So week three ends of the five week gatecrash league.
Each week i am allowed to play three games that add scores for the league result.
Week one ended with me gaining six points
Week two ended with me gaining another six points 
After week two i had a total league point score of 12.


Game one
The deck my opponent used was Dimir/Orzhov.

My opponent used the Grisly Spectacle card in every round of the game, at one point taking out my enchanted Disciple of the old ways with the Way of the thief. I lost the first round but i managed to bring it back with the help of a Drakewing Krasis. Unexpected results, helped me bring in my Simic Manipulator for no mana cost, but the game ended before i could use any of its abilities.


Result  2-1 Victory

Game two
The deck my opponent used was also a Dimir/Orzhov. My opponent is one of those players that hate to mulligan their first draw. 
A few cards gave me some trouble such as an Smog elemental enchanted with Holy mantle this weakened me as i have mostly fliers and they had evolved enough to survive.





Result  2-0 Victory

Game three

The deck my opponent used was a Boros build.

i Lost the first game due to Angelic edict Exiling all of my more powerful creatures like my enchanted Drakewing krasis and my master biomancer. 




I do like this card and i now have two of them in my Knights of the multiverse deck.

The other two games i managed to win, one game he was mana starved and the other i managed to fly over the top and deal player damage.

Result  2-1 Victory


Week three total league points 19

This weeks booster.
Each week you are allowed to add to your sideboard one Gatecrash booster. 
Last week i added Simic manipulator card to my forty card deck from my booster pack and took out Sage's Row Denizen. In this weeks pack I got Drakewing Krasis, and pit fight     were the ones that fitted best in my deck. in the end i just made the one change and took out Nimbus swimmer for another Drakewing Krasis giving me three in the deck.

Changes

 
Nimbus swimmer Out - Drakewing Krasis In

House Party [Updated To V0.12.3 + MULTi6 Languages] For PC [3.0 GB] Full Early Access Download

House Party - is a 3D interactive adventure video game for adults where your choices will shape the events and outcome to a multitude of possible endings and every choice you make can lead to a different outcome.


Featuring: You're invited to our House Party. Come join the adventure and unlock a world of colorful characters, dynamic storylines, and sexy guests waiting to meet you. Test your wits by making smart choices and you may just get lucky, but watch out for Frank. New opportunity or peril could be waiting behind all your in-game choices. Maybe you'll be a swell guy, and help the guests out with their problems, or maybe you'll be a trouble-maker and start some drama? The choice is yours to be well-behaved, or completely inappropriate.
1. FEATURES OF THE GAME

• It doesn't pull any punches! You decide who to Befriend, and who to betray as you unravel each guest's storyline.
Be warned, there is plenty of Foul language, tons of nudity, Fighting, party games, drinking, and sex in this game.
Party is underway, and guests are having fun, the only thing missing is You. As you walk in, the Challenge begins.
Plus test your smarts your smooth-talking in this game as you unfold each characters story through conversation.
• How you engage with guest in this game will lead you to a different new outcome each time you start a new game.

Game is updated to latest version
2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

HOUSE PARTY [UPDATED TO v0.12.3 + MULTi6 LANGUAGES] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game and turn off your Antivirus and Windows Defender to avoid file corruption.
➤ When the download process is finished, locate or go to that file.
➤ Extract the downloaded file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.
 


5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 7, Windows 8, Windows 8.1, or Windows 10
Processor: Intel Core i5 6400 @ 2.7GHz or higher for better gaming experience
Memory: at least 4GB System RAM
Hard Disk Space: 5GB free HDD Space
Video Card: Direct X 11 GPU with 2GB Memory or higher for better gaming experience
Supported Language: English, French, German, Mexican Spanish, Russian, and Simplified Chinese language.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D